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OLD KINGDOM SERIES PDF

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Other books by Garth Nix Shades Children The Ragwitch Across the Wall The Old Kingdom trilogy Sabriel Lirael Abhorsen The Keys to the Kingdom series. Abhorsen (Book 3 Old Kingdom series) PRAI S E FO R G A R T H N I X' S OLD KINGDOM TRILO GY 'Sabriel is a winner, a fantasy that reads like realism. eBOOK PDF The Abhorsen Trilogy Box Set (Old Kingdom) FULL-PAGE. Don†™t miss Garth Nix’s prequel to the Old Kingdom series.


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To Hold the Bridge. Old Kingdom Trilogy (Series). Garth Nix Author Nicola Barber Narrator (). cover image of Clariel. Bestselling author Garth Nix's Old Kingdom series has been described as 'an ingenious, icy world', 'filled with playful inventiveness and Read an extract ( PDF). EBook Clariel The Lost Abhorsen Old Kingdom Read | Download / PDF / Audio tag: Clariel is The Lost Abhorsen Book 4 of The Old Kingdom Series by.

Two in the folk who keep the Dead down. Three and Five became stone and mortar. Four sees all in frozen water. This rhyme dictates that at some point in history the Five Great Charters were concentrated in physical objects, or human bloodlines.

The bloodlines are those of the royals, the Abhorsen, the Clayr, and the Wallmakers. After this, the entire Wallmaker line physically became the Great Charter Stones and the Wall that separates the Old Kingdom from Ancelstierre, to prevent contamination of their descent.

Under the influence of the Wall, magic, both Free and Charter, exists only in the Old Kingdom; but can be practised in northern Ancelstierre, and further south if there is a strong wind from the Old Kingdom. Bestiary[ edit ] Strictly speaking, there are five basic supernatural creatures in the Old Kingdom series: The Dead: The Dead are ghosts with both the inclination and the ability to resist the river of Death, who re-enter the world of Life. Though a rare few emerge into Life on their own power, most must be summoned by a necromancer or emerge near a broken Charter Stone where the Charter's influence has been severely diminished, creating a "door into Death" , or where many deaths have recently occurred.

All Dead are averse to running water, and most are unable to withstand direct sunlight. There are two classes of Dead: Lesser and Greater. The Greater Dead are usually represented by Dead from beyond the Fifth Gate spirits from the deeper realms of Death and correspondingly more powerful. Greater Dead, such as Fifth-Gate Resters or Dead Adepts, may exist in Life without a physical body making them much more difficult to destroy. Lesser Dead may be incapacitated by immersing them in running water or by destroying their physical bodies with Charter Magic or explosives; Shadow Hands are impossible to harm by strictly physical means, but may be unraveled by specialized Charter Magic spells or returned to Death by the necromantic bells.

Most Dead prey on the living to remain in Life. Constructs: Free Magic constructs are forms assumed by Free Magic elementals or powerful Dead spirits such as Kerrigor. Though such constructs may be destroyed, destroying the Elemental itself is much more difficult and typically the province of Free Magic. Mordicants: These are fiery constructs of clay and blood, animated by Free Magic and guided by a Greater Dead spirit able to move between Life and Death at will.

They are fierce combatants, and seem to have enhanced senses, able to track specific targets over hundreds of miles, resisting direct sunlight to do so. The word mordicant comes from a Latin term meaning gnawing. The most common elementals belong to specific "breeds" such as Stilken, Magrue, Jerreq, or Hish , while the most powerful are unique, or "of a singular nature". Though "many thousands" of Free Magic Elementals escaped the creation of the Charter, most were later imprisoned or enslaved by it.

Of the remainder, "no truly dangerous creature of Free Magic has woken in a thousand years, save to the sound of Mosrael and Saraneth, or by a direct summons using their secret names".

Some cannot be destroyed except by a Free Magic sorcerer more powerful than they, or by immersion in running water though Free Magic creatures of the Third Kindred, or those infused with the essence of the Nine, are exempt from this rule. Charter Magic is typically ineffective.

Many may only act within a given function, which can be of indefinite complexity. Certain fixtures excepted such as a surcoat or insignia , Charter Sendings do not possess a concrete physical shape, and derive identity primarily from their function. They are capable of emotive response, but show little desire except to fulfill their mandates.

The Bells[ edit ] The bells of necromancy are seven eponymous bells used by necromancers to control the Dead, named after the Seven Bright Shiners who invested themselves in the Charter.

From smallest to largest they are: Ranna, the Sleeper, prompting drowsiness in the auditor; Mosrael, the Waker, transmitting the ringer further into Death but the auditor into Life; Kibeth, the Walker, which can give the Dead freedom of movement or force them to walk according to the ringer's intention; Dyrim, the Speaker, used either to revive or annul the hearer's ability to speak; Belgaer, the Thinker, used to restore or remove memory; Saraneth, the Binder, a favorite of the Abhorsens, used to control the Dead directly; and Astarael, the Weeper, also named Sorrowful, which sends both ringer and auditor far into Death.

Each bell has a specific power over the Dead and Free Magic creatures, and if used by a skilled necromancer, also on living people. An errant or improper ring can affect the caster instead of the target, or cause other adverse effects. The Abhorsens' bells are a "free-willed blend of Charter and Free Magic", though the spells they cast are "pure Free Magic".

The Nine Bright Shiners[ edit ] The most advanced and powerful Free Magic elementals, of which seven created the Charter and are represented by the necromancers' bells. Of the remaining two, Yrael later became Mogget, the Abhorsens' companion; and Orannis, "last and mightiest of the Nine", opposed the Charter and was imprisoned by the Seven. According to "An Extract of the Journal of Idrach the Lesser Necromancer", a text posted on the series' website, the correlation of the Seven and the necromantic bells includes the Precincts of Death, with each bell equalling a specific Precinct.

This would suggest that the additional precincts are related to the 8th and 9th "Bright Shiners", although it is not known which Precinct corresponds to which Bright Shiner. These Great Charters invested themselves entirely within the bloodlines and artifacts of the Old Kingdom, as opposed to Astarael and Kibeth, who retained enough of themselves to remain separate entities the Disreputable Dog points out that she is only Kibeth in a "hand-me-down sort of way".

It is implied that Saraneth and Mosrael wove themselves into the Abhorsen and Clayr bloodlines respectively. Dyrim is considered the Great Charter of the royal bloodline. Yrael, also known as Mogget, initially refused to take a side for or against Orannis, and was therefore later enslaved to the Abhorsen by the other immortals.

Whenever unbound, he tries to kill the current Abhorsen; but, during Orannis' second binding, he assists in the binding ritual. To Sabriel, Lirael, and Sameth, Mogget appears as a small white cat; to Terciel, Sabriel's father and predecessor as Abhorsen, Mogget adopted a different unknown name and appeared as an albino dwarf.

Mogget cannot use his dwarf-form without the permission of the current Abhorsen or Abhorsen-in-Waiting: Jerizael, the forty-eighth Abhorsen, forbade him from doing so for reasons unknown.

At the end of the series, he re-appears as a cat. In Lirael, when Orannis possesses Nicholas Sayre and speaks to the necromancer Hedge, the story of the Binding is told in song: I'll sing you a song of the long ago. Seven shine the Shiners, oh! What did the Seven do way back when? Then that suddenly ended and they came to a tunnel that was not the work of any tool. The red rock gave way to a pallid greenish-white stone that reflected the Charter lights, making Lirael hood her eyes.

The tunnel seemed to have been eroded rather than worked, and there were the patterns of many swirls and eddies upon the ceiling, floor and walls. She just felt their strangeness. He was whispering too, now.

And I have never seen this kind of stone. There was something in her voice that made Lirael move more quickly. An anxiety she had not heard before.

Perhaps it was even fear. They began to walk more swiftly, as fast as they could 52 without risk of tripping over or falling into some unsuspected hole.

The strange, glowing tunnel continued on for what felt like several miles, then opened into a cavern, again carved by unknown means out of the same reflective stone. There were three tunnels off this, and Lirael and Sam stopped while the Dog sniffed carefully at each entrance. There was a pile of what Lirael thought was stone in one corner of the cavern, but when she looked at it more closely, she realised it was actually a mound of old, powdery bones mixed with pieces of metal.

Touching the mound with the corner of her boot, she separated out several shards of tarnished silver and the fragment of a human jaw, still showing one unbroken tooth. Lirael stopped, her hand still outstretched. Best to leave it alone. Human bones and bell metal. They had found Kalliel. What was this place? And why was the Dog taking so long to decide which way to go?

When she voiced the question, the Disreputable Dog stopped her sniffing and pointed her right paw to the centre tunnel. The hound had not spoken with total 53 confidence and even her pointing had wavered.

If she had been in a pointing competition, she would have lost points. The tunnel was significantly wider than the previous one, and the ceiling higher. It also felt different to Lirael, and not because there was more room to move. And she had a strange sensation around her feet and ankles, almost as if there were something rushing around her heels. A current that swished one way and then the other, but there was no water there. Or was there? When she looked directly in front or down, Lirael saw stone.

But when she looked out of the corners of her eyes, she could see dark water flowing. Coming from behind them, pushing past and then curling back, like a wave falling upon the shore. In a very unsettling way, it reminded her of the river of Death.

But she did not feel they were in Death, and apart from the growing cold and the peripheral view of the river, all her senses told her that she was firmly in Life, though in a very strange tunnel, far underground. Then she smelled rosemary again, with something sweeter, and at that moment the bells in the bandoleer across her chest began to vibrate in their pouches.

Their clappers stilled by leather tongues, they could not sound, but she could feel them moving and shaking, as if they were trying to break free. Then it went out. Lirael stopped. Undulating in a way that no thing of steel could ever move, it had become alive, not so much a sword any more as an eel-like creature, writhing and growing in her grasp. The green stone on the pommel had become a bright, lidless eye, and the silver wire on the hilt had become a row of shining teeth.

Lirael shut her eyes and sheathed the sword, ramming it hard into the scabbard before she let go with relief. Then she opened her eyes and looked around. Or tried to. All the golden Charter light was gone and it was dark. The total darkness of the deep earth. In the black void Lirael heard cloth tear and rip, and Sam cried out. A horrible, gloating chuckle that set the hair on the back of her neck on edge. It was made worse because there was something familiar in it. But there was nothing there.

Instead of the Charter she felt a terrible, cold presence that she knew at once. That was all she could feel.

The Charter was gone, or she could not reach it. Panic began to flower in her as the gloating chuckle deepened and the darkness pressed upon her. She became aware of subtle greys in the darkness, and she felt a momentary hope that there would be light. Then she saw the barest fingernail scraping of illumination spark and fizz and steadily grow till it became a pool of fierce, bright, white light.

His backpack was open at the top, ragged edges showing where something had cut free. His sword was sheathed and he was holding the panpipes with both hands, fingers jammed on the holes.

The pipes were vibrating, sending out a low hum that Sam was desperately trying to stifle. Lirael had her own arm pressed along the bell-bandoleer, to try to still the bells. The Dog stood between the pool of white fire and Lirael, but it was not the Dog as Lirael knew her.

She still had a dog shape, but the collar of Charter marks was gone and she was once more a creature of intense darkness outlined with silver fire. The Dog looked back and opened her mouth. The pool of white fire was sparking and crackling, spinning anticlockwise as it rose up to form the shape of a spindly, too-thin humanoid. But beyond the thing that was Mogget unbound, an even brighter light shone.

Something so bright that Lirael realised she had shut her eyes and was seeing it through her eyelids, eyelids seared through with the image of a woman. An impossibly tall woman, her head bowed even in this high tunnel, reaching out her arms to sweep up the Mogget creature, the Dog, Lirael and Sam.

A river flowed around and in front of the shining woman.

A cold river that Lirael knew at once. This was the river of Death, and this creature was bringing it to them. They would not cross into it but be swamped and taken away. Thrown down and taken up, carried in a rush to the First Gate and beyond. They would never be able to make their way back. Lirael had time to think only a few final, awful thoughts. They had failed so soon. So many depended on them. All was lost. The bark was infused with Free Magic.

Without opening her eyes, without conscious thought, Lirael swung round and suddenly found herself running, running headlong, running as she had never run before. She was somewhere else, locked away inside her own body, a machine that drove on and on without feeling, acting on directions that had not come from her.

Then, as suddenly as it began, the compulsion to run stopped. Lirael fell to the floor, shuddering, trying to draw breath into her starved lungs. Pain shot through every muscle and she curled into a ball of cramps, frantically massaging her calf muscles as she bit back cries of pain.

Someone was near her doing the same thing and, as reason returned, Lirael saw that it was Sam. There was a dim light falling from somewhere ahead, enough to make him out. A natural light, though much diffused. Hesitantly Lirael touched the bell-bandoleer. It was still, the bells quiescent. Sam groaned and stood up. He leant against the wall with his left hand and stowed the panpipes away with his right.

Lirael watched that hand flicker in a careful movement, and a Charter light blossomed in his palm. He seemed calm but was obviously in shock. And who was she? She shook it again immediately, trying to force her thoughts back into action.

Lirael and Sam instantly leapt up, finding new strength and purpose. Their swords were out and Lirael found she had one hand on Saraneth, though she had no idea what she was going to do with the bell. Apart from this uncharacteristic pose, she seemed back to normal — or what was normal for her — with the deep, rich glow of many Charter marks once more around her neck, and her short hair dusty and golden save for her back, where it was black. Sam hung back, his sword still in his hand.

I put you in terrible danger, Mistress. She felt incredibly tired all of a sudden. The Charter Yet she stayed her hand when she could so easily have taken you to her embrace. I do not know why, or what it may mean.

I believed her to be past any interest in the things of this world, and so I thought to pass here unscathed. Yet when ancient forces stir, many things are woken. I should have guessed it would be so.

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Forgive me. She scratched her around the ears and along the jaw, seeking to give as much comfort as she took. But her hands shook, and she felt that at any moment she would shudder into tears. To try to stop them, she took slow breaths, counting them in and counting them out.

How could Mogget not be coming back? She spoke very sternly as she took the Disreputable Dog by the jaw and stared into her deep, dark eyes.

The Dog tried to turn away, but Lirael held her fast. The hound shut her eyes hopefully, only to be foiled as Lirael blew on her nose and they snapped open again. If we had not come this way, she would not have been, and now that we have passed, she will not be. The most frightening bell of them all, the one he had never even touched in his brief time as custodian of that set of bells. Why did Astarael let you go?

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A true servant of the Charter and your friend. Always your friend. Sam picked up Nehima and silently handed the sword to her. The Charter marks on the blade rippled as Lirael touched the hilt, but no inscription became visible. I mean, has she She seemed surprised at the suggestion. Soon they could see a narrow cleft ahead, and through it a clear blue sky, misted with spray from the great waterfall.

Once through the cleft, they found themselves several hundred yards to the west of the waterfall, at the base of the Long Cliffs. The sun was halfway up the sky to the west, the sunshine making rainbows in the huge cloud of spray that hung above the falls.

He looked along the line of the cliffs, then held up his hand to gauge how many fingers the sun was above the horizon. Every delay meant a greater chance of failure and her heart sank at this further setback. How could they have spent almost twentyfour hours underground? Surely not.

If they had somehow spent weeks or more underground, it would be too late to do anything Perhaps an hour since we climbed down the well. Maybe less. He shook his head and looked back at the cleft in the cliff. She has helped us, in her own way. She felt shocked and tired, and her legs hurt. She wanted to curl up in the sun and wake up in the Great Library of the Clayr with a sore neck from sleeping at her desk and a vague memory of disturbing nightmares.

How do we get back up the cliffs? Beyond that, the Western Cut is at least twelve or so leagues further on.

Mother just called it the Steps, I think. The path is only wide enough for one, and the steps are low and deep. You mean someone built the whole path just to get a drink of good water?

Let us go to it. Lirael and Sam followed more sedately, clambering between the stones. Both were still sore and they had many things to think about. But she had not considered that other powers might also be woken, and how that might affect their plans.

Not that they really had a plan, Lirael thought. They were simply rushing headlong to try to stop Hedge and save Nicholas and keep whatever it was safely buried in the ground. But no brilliant thoughts or strategies came to mind, and she had to concentrate on climbing between and over stones as she followed the Disreputable Dog along the base of the Long Cliffs, with Sam close behind. Lirael easily found the spring — a clear, bubbling pool ten yards wide — but it took longer to find the beginning of the steps, as the path was narrow, cut deeply into the face of the cliff, and disguised by many overhangs and jutting buttresses of jagged stone.

Her tail still hung limply, without its usual wag or spring. But it will not rise till the early morning. An hour after midnight at least.

We should wait till then, if not overnight. The vision the Clayr told me about, me with Nicholas, on the Red Lake That it will become the past rather than a possible future. She was tired too. Her calves ached and her shoulders were sore from the weight of the pack. But there was another weariness too, one that she was sure Sam shared. It was a weariness of the spirit.

It came from the shock of losing Mogget, and she really just wanted to lie down by the cool spring and go to sleep in the vain hope that the new day would be brighter. It was a feeling she recognised from her younger days.

Then it had been the vain hope that she would sleep and in the morning awake with the Sight. Now she knew that the new day could bring nothing good. They needed to rest, but not for too long. Hedge and Nicholas would not rest, nor would Chlorr and her Dead Hands. A rabbit zigzagged between the fallen stones, desperately trying to evade the pursuing Dog. The chase ended some distance away, but it was not clear with what result. Then a great plume of dirt, dust and stones flew up, and Lirael knew the rabbit had gone to ground and the Dog had begun to dig.

Sam was still sitting next to his pack. He had half risen several seconds after Lirael, had caught on what was happening, and had sat back down. Now he was looking at the torn hole in the top flap of his pack. Sam looked up, surprised. He had a sewing kit in his hand and was about to open it.

At least not right then. I was wondering how best to sew up this hole.

Old Kingdom (book series)

The bells trying to sound, the white lady He frowned as he threaded the needle, then spoke off to the setting sun, not directly to Lirael. Not necromancers and Death and Free Magic creatures. With the trowel. Make things, and help the Abhorsen and the King.

Instead, she looked away, back to where the Dog was returning, a limp rabbit in her jaws. Her tail had started to wag again, just at the tip. The Dog had broken its neck, killing it instantly. Lirael could feel its spirit close by in Death, but she walled it out.

It hung heavy in her hand, and she wished that they could simply have eaten the bread and cheese the sendings had packed for them. But dogs will be dogs, she thought, and if rabbits beckon She had eaten rabbits before, but only either raw, in her 69 Charter-skin of a barking owl, or cooked and served in the refectories of the Clayr.

She was only two years older than Sameth, but she had once told him she was much older, and he had believed her. Then he bent down and, with a practised move, made a cut and pulled the skin off the rabbit in one piece, like taking the cover off a pillow. Lirael watched him for a moment, then turned away and lay down on the stony ground with her head on her pack.

She lay on her back and looked up at the sky, watching the last blue fade away, the black creep in and the stars begin to twinkle. She could not feel any Dead creatures close, or sense any hint of Free Magic, and the weariness that had been in her came back a hundredfold.

She blinked twice, three times; then her eyes would stay open no more, and she sank into a deep and instant sleep. When she awoke, it was dark, save for the starlight and the dim red glow of a well-hidden fire.

She saw the silhouette of 70 the Dog sitting nearby, but there was no sign of Sam at first, till she saw a man-sized lump of darkness stretched along the ground. It is quiet, save for the usual things of the night. I expect Chlorr and the Dead still watch the House, and will do so for many days yet. It was the only patch of brightness in the calm, dark night, its silver surface picking up the starlight. Lirael washed her face and hands, the cold shock of the water bringing her fully awake. Besides, Sameth kept it in the pot.

With the lid on. The pieces of rabbit inside had been simmered overlong, but the stew was still warm and tasted very good.

Either Sam had found herbs or the sendings had packed them, though Lirael was glad that there was no hint of rosemary. She did not want to smell that herb. As Sam had said, it was somewhat past three quarters, well on its way to the full, and the sky was clear.

Under its light Lirael could clearly make out details on the ground. It would be enough to climb the Steps.

Sam woke quickly when she shook him, his hand going to his sword. Lirael covered the fire as Sam splashed water on his face, and they helped each other shoulder their packs. The Dog loped backwards and forwards as they got ready, her tail wagging, all eagerness to be off again. The Steps began in a deep cut that went straight into the cliff for twenty yards, so at first it seemed it would become a tunnel.

But it was open to the sky, and it soon turned to run along and up the cliff, striking westward. Each step was exactly the same size, in height and breadth and depth, so the climb was regular and relatively easy, though still exhausting.

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As they climbed, Lirael came to understand that the cliff was not, as she had thought, a single almost vertical face of rough stone. It was actually composed of hundreds of faces of slipped rock, as if a sheaf of paper had been propped up and many individual pages had slipped down. Lesser Dead may be incapacitated by immersing them in running water or by destroying their physical bodies with Charter Magic or explosives; Shadow Hands are impossible to harm by strictly physical means, but may be unraveled by specialized Charter Magic spells or returned to Death by the necromantic bells.

Most Dead prey on the living to remain in Life. Constructs: Free Magic constructs are forms assumed by Free Magic elementals or powerful Dead spirits such as Kerrigor.

Though such constructs may be destroyed, destroying the Elemental itself is much more difficult and typically the province of Free Magic. Mordicants: These are fiery constructs of clay and blood, animated by Free Magic and guided by a Greater Dead spirit able to move between Life and Death at will.

They are fierce combatants, and seem to have enhanced senses, able to track specific targets over hundreds of miles, resisting direct sunlight to do so. The word mordicant comes from a Latin term meaning gnawing. The most common elementals belong to specific "breeds" such as Stilken, Magrue, Jerreq, or Hish , while the most powerful are unique, or "of a singular nature".

Though "many thousands" of Free Magic Elementals escaped the creation of the Charter, most were later imprisoned or enslaved by it. Of the remainder, "no truly dangerous creature of Free Magic has woken in a thousand years, save to the sound of Mosrael and Saraneth, or by a direct summons using their secret names".

Some cannot be destroyed except by a Free Magic sorcerer more powerful than they, or by immersion in running water though Free Magic creatures of the Third Kindred, or those infused with the essence of the Nine, are exempt from this rule. Charter Magic is typically ineffective.

Many may only act within a given function, which can be of indefinite complexity. Certain fixtures excepted such as a surcoat or insignia , Charter Sendings do not possess a concrete physical shape, and derive identity primarily from their function. They are capable of emotive response, but show little desire except to fulfill their mandates. The Bells[ edit ] The bells of necromancy are seven eponymous bells used by necromancers to control the Dead, named after the Seven Bright Shiners who invested themselves in the Charter.

From smallest to largest they are: Ranna, the Sleeper, prompting drowsiness in the auditor; Mosrael, the Waker, transmitting the ringer further into Death but the auditor into Life; Kibeth, the Walker, which can give the Dead freedom of movement or force them to walk according to the ringer's intention; Dyrim, the Speaker, used either to revive or annul the hearer's ability to speak; Belgaer, the Thinker, used to restore or remove memory; Saraneth, the Binder, a favorite of the Abhorsens, used to control the Dead directly; and Astarael, the Weeper, also named Sorrowful, which sends both ringer and auditor far into Death.

Each bell has a specific power over the Dead and Free Magic creatures, and if used by a skilled necromancer, also on living people. An errant or improper ring can affect the caster instead of the target, or cause other adverse effects. The Abhorsens' bells are a "free-willed blend of Charter and Free Magic", though the spells they cast are "pure Free Magic".

The Nine Bright Shiners[ edit ] The most advanced and powerful Free Magic elementals, of which seven created the Charter and are represented by the necromancers' bells. Of the remaining two, Yrael later became Mogget, the Abhorsens' companion; and Orannis, "last and mightiest of the Nine", opposed the Charter and was imprisoned by the Seven. According to "An Extract of the Journal of Idrach the Lesser Necromancer", a text posted on the series' website, the correlation of the Seven and the necromantic bells includes the Precincts of Death, with each bell equalling a specific Precinct.

This would suggest that the additional precincts are related to the 8th and 9th "Bright Shiners", although it is not known which Precinct corresponds to which Bright Shiner. These Great Charters invested themselves entirely within the bloodlines and artifacts of the Old Kingdom, as opposed to Astarael and Kibeth, who retained enough of themselves to remain separate entities the Disreputable Dog points out that she is only Kibeth in a "hand-me-down sort of way". It is implied that Saraneth and Mosrael wove themselves into the Abhorsen and Clayr bloodlines respectively.

Dyrim is considered the Great Charter of the royal bloodline. Yrael, also known as Mogget, initially refused to take a side for or against Orannis, and was therefore later enslaved to the Abhorsen by the other immortals.

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Whenever unbound, he tries to kill the current Abhorsen; but, during Orannis' second binding, he assists in the binding ritual. To Sabriel, Lirael, and Sameth, Mogget appears as a small white cat; to Terciel, Sabriel's father and predecessor as Abhorsen, Mogget adopted a different unknown name and appeared as an albino dwarf.

Mogget cannot use his dwarf-form without the permission of the current Abhorsen or Abhorsen-in-Waiting: Jerizael, the forty-eighth Abhorsen, forbade him from doing so for reasons unknown. At the end of the series, he re-appears as a cat. In Lirael, when Orannis possesses Nicholas Sayre and speaks to the necromancer Hedge, the story of the Binding is told in song: I'll sing you a song of the long ago. Seven shine the Shiners, oh! What did the Seven do way back when? Why, they wove the Charter then!

Five for the warp, from beginning to end. Two for the woof, to make and mend. That's the Seven, but what of the Nine— What of the two that chose not to shine?

The Eighth did hide, hide all away, But the Seven caught him and made him pay. The Ninth was strong and fought with might, But lone Orannis was put out of the light, Broken in two and buried under hill, Forever to lie there wishing us ill. Death[ edit ] Death consists of Nine Precincts divided by Nine Gates, through which a grey river flows. Almost everything in Death is a bleak grey, and a subtle grey fogginess limits visibility. The river may also contain and conceal hostile dead beings, who attack living travelers.

Dead spirits can cross only when aided by a Necromancer, or when the border is weakened by a concentration of often violent deaths. Dexterity and great willpower are required to resist the current, which is psychological as well as physical. Each gate responds to a Free Magic spell wielded by Abhorsens and Necromancers; Dead cannot pass any Gate unless they are very powerful. Each Precinct contains a different peril.For a moment she resisted, reluctant to give up the feel of Life at her back.

The Greater Dead are usually represented by Dead from beyond the Fifth Gate spirits from the deeper realms of Death and correspondingly more powerful. She shook it again immediately, trying to force her thoughts back into action. Then we will have to climb back up the cliffs again, but I expect we will be able to do that further west, bypassing Chlorr and her minions.

The trowel of the Wallmakers. Sabriel then dies, but is resurrected by her ancestors to succeed her father as the Old Kingdom's protector. It was very hard going and Lirael was more tired than she had thought possible.

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