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FRUITY LOOPS 9 MANUAL PDF

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First thing to notice is that this screen looks a little like the Event Editor. But the "events" in the Piano Roll are notes to be played at the given location, rather than level settings for various Fruity controls. Each horizontal green line shows where a note should start and end, and the Piano Keyboard on the left shows the pitch of each note.

Important Advice. Before we go any further, here's a tip.

Make sure you always keep your Piano Roll patterns separate from your regular patterns. You'll just avoid a lot of confusion that way. You don't have to do it this way, of course, but even the simple song in GettingStarted6. For homework , see if you can figure out why that is!

Man, this thing just keeps gettin' better! Using Loop Points Loop Points 6. Basic Piano Roll Editing. Here's a run-down of how to edit your melody line. Entering Notes. This can get a little tricky. To enter a note, make sure you're in Draw Mode by clicking the Draw Mode Button see the Event Editor section , click on the canvas, and drag the note to where you want it to start.

If the loop is not playing, you should hear the note you are entering as you drag it around. The length of the note will match the length of the last note you placed. To change the length, grab the right hand side of the green bar and drag it. Note Snap. You may find the note snaps to a place you didn't want it to go. If so, change the Snap Level on the main toolbar the same way as you did for the Event Editor see previous section.

Sometimes you just can't get the note length to snap where you want no matter what you do. In this case, shrink the note to the left as far as you can and then drag it out to the right again. This often fixes the problem.

Undoing Changes. Cutting, Copying and Pasting Notes. Pasting can get a little tricky, though. The notes will paste to their identical locations in the first bar that is currently displayed on the screen.

So to paste from bar 1 to bar 2, select the notes in bar 1 and hit Ctrl-C to copy, then scroll over to bar 2 and hit Ctrl-V. If the notes don't appear, they probably went into bar 1. Press Ctrl-Z to undo and try again.

Chords and Harmonies.

One of the really nice features of the Piano Roll is that you can have notes sound on top of each other to create chords and harmonies. Here, we're getting into sophisticated stuff that you need some kind of musical intuition for, but Fruity does make life a little easier by giving you a Chord option on the Edit Menu.

Select the type of chord you want, and then go into Draw Mode. You can now drop entire chords onto the canvas. Overlapping Notes Roll in pattern 4 that uses slides. Check it out. Tweaking the Notes. Remember the Graph Editor from way back in the Step Sequencer section?

It let you individually change Volume, Cutoff, Resonance and so on for each note. Every time you enter a note, you get a spike in the bottom graph that shows the level of the parameter selected by the drop down box on the left labeled Event Select above. After you enter the notes, you can change the values of any of the parameters by grabbing the top of the spikes and dragging them.

There are tons of MIDI files for various popular melodies floating around out there. Now you can suck them directly into Fruity Loops and use them in your songs. Dragging the note up or down will change which key on the piano roll it plays, while clicking and dragging the end of the note left or right will make it shorter or longer.

Double-clicking a note will allow you to change its pan, volume, release, and even its numerical duration. From the main menu drop-down menu, you can open MIDI files, export note information, create arps, generate ghost notes, and much more. Take a look at the drop down menu and play around with the settings until they are configured to your liking! To delete a note, simply give it a right click. Alternatively, you can select groups of notes with the select tool and hit your delete key to remove a large portion of notes at once.

The Playlist The playlist is the last section that we will cover to help you get started with FL Studio. In this section of the DAW, you will lay out all of the elements of your track. The main menu 1 is similar in its controls to the piano roll, so check out its settings and configure them to your liking. You will find many useful tools here like snap settings and the ability to add time markers 2. The tool bar is where you will find many useful controls for the playlist.

To select a tool, simply click on it. The larger the interval, the stiffer arranging objects will feel. Usually, keeping things on the stiffer side will make things easier to manage. Next is the draw tool 4 , which places your selected item in your playlist and instantaneously gives you the option to drag it left or right.

Similarly, the paintbrush tool 5 will allow you to click to add your item to the playlist, while dragging to the left and right will duplicate the item. This is useful for arranging percussion and patterns that repeat! The delete tool 6 deletes anything that you click. Right-clicking objects will also delete them, even when the delete tool is not in-use. The mute tool 7 will mute any object that you click without deleting it. Re-clicking the object will unmute it.

This can be used creatively to mix and match audio samples. The slice tool 9 slices objects into as many sections as you need. Simply click and drag the line generated by the tool vertically against the object to split it into multiple sections.

This is useful for truncating bits of audio, instead of a tedious and repetitive click and drag of several objects. Next, the select tool 10 selects objects. Click an object to select it, or click and drag to select many objects at once.

You know an object is selected when it turns red. The zoom tool 11 allows you to adjust the duration displayed on your playlist. The playback tool 12 will allow you to playback individual objects. To do this, simply click on the object.

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This will create a red selection, and when played, this section will loop. And finally, to deselect the section, simply double click on the timeline bars. Your samples and VSTs will appear in the channel rack section and can be divided into several folders. All of your audio is routed through the mixer, and can also be individualized to specific inserts.

The piano roll is where you will write your musical ideas. What's an Envelope? An envelope causes a particular parameter to rise, then fall over the life of the sound. The most classic thing to do is to have a Volume Envelope that makes the sound rise then fall in volume.

But you can also put an envelope on Pitch, Cutoff, and Resonance. Play with the wheels and watch the graph change. What's LFO? It makes a particular effect oscillate up and down during the life of the sound. Play with the knobs and watch the graph change. The Cutoff and Resonance here are added in real time rather than statically, so they can be controlled by the LFO and Envelope on this screen.

They can also be Live Recorded but that's for another chapter… The INS panel cutoff and resonance are also nicer because they allow you to change the type of filter you use more on this in the On-Line Help. Why Can't I Hear the Effect?

Well, if you're still on the Kick Drum from GettingStarted1. These effects are more audible on longer samples. Now we're cookin' with gas! Check out the Graph Editor. The easiest thing to wrap your mind around is probably the Graph Editor utility. First, select a channel to edit by clicking on the channel name, or by clicking on the green Channel Selector light to the right of the channel name.

Then press the button that makes the graph editor pop up as shown below. Make sure you've loaded up the original version of GettingStarted1. Check out the Effects.

Try clicking-and-dragging the Effect Selector to see which of the various effects are available. Most of these effects were discussed previously, in the "Tweaking the Channels" section. The difference here is that you can also tweak the value of these effects for each separate dot. Each bar on the graph sets the effect value for the single note above or below it. You can get instruments to fade in and out over a pattern using the volume graph. Try this effect on an added snare channel as shown below.

Remember, it's Alt-S to add a channel.

This graph does not center in the middle like pan, but goes from zero to maximum, with zero at the bottom. Volume slides like this can sound extra cool when combined with Cutoff and Resonance slides.

Check out the Melody. When you play GettingStarted1. What you see now is a vertical piano keyboard for each dot on the screen. Hopefully, you have some keyboard skills. If not, it's time for some lessons! You can change each note by left-clicking one of the buttons on the keyboard. Right-click turns the note off.

Change the Melody. Now go ahead and change the melody! You can make it sound how you want, but below is a suggestion for those who like a note of tension in their music you can find this melody in GettingStarted2. You can use the keyboard editor on any sample - synth, bass, guitar, even drums. Have fun! Check out the Pattern Selector. Fruity Loops lets you create hundreds of different patterns.

In the previous sections, we've just been working with pattern 1, but we can access the other patterns either by changing the number in the Pattern Number box, or by pressing one of the pattern numbers on the Quickpad this is a shortcut for quick access to the first 9 patterns.

Quickpad 2. This screen can be opened using the button under the hint bar, or by hitting F5, or by right-clicking the Song button on the main screen see above. Try it and you should get a new window that looks something like below. This window works very much like the pattern view, except that the dots operate on whole patterns rather than single channels, and you can program hundreds of dots at a time.

Notice that GettingStarted1. Make sure Song is selected and press Play. You should see the Play Indicator on the playlist start to move, and hear the patterns it is playing. When it comes to the end of the dots, it jumps back to the Loop Point and continues playing. Try moving the loop point rightclick where you want it to go and see what happens.

If you press the Pat button, Fruity will just repeatedly play the current pattern in the Step Sequencer. What's the Point?

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Now you can assemble a number of patterns together to make a song. This lets you alter melodies, change beats, insert fills, and reuse some of the early parts of the song later.

Many composers use a separate block of patterns for drums, bass, lead, etc. What the Hell is in Pattern 2? By now you probably checked out pattern 2 and discovered that it seems to be empty. Patience, my child.

The Menu Bar

All will be revealed eventually but you could experiment with removing the pattern from the playlist to see what difference it makes… We'll talk about what pattern 2 does in the section on Live Recording.

For now, just enjoy the ride! The combination of these software synthesizers with the sample channels gives Fruity a major power boost! Adding a Synthesizer Channel. What to Expect. Otherwise, it will appear as a standalone window SimSynth Live, Wasp. Preset Sounds.

All Synth generators have preset sounds available. You can get to them from the Presets section of the menu shown above, or by clicking on the little arrows in the top right see picture above.

The Channel Settings. All these generators have a Channel Settings window that you get by clicking on the Channel Name, just like for Sample Generator Channels. But since each generator is different, they may not all have all of the panels as the Sample Generators do. This is a very plain generator that allows you to mix three Oscillators, each of which generates a tone. The sounds on their own are not exciting, but they are good raw material to be combined with INS panel effects and other Fruity Effects explained in a later chapter.

This is a weird one. Takes a bitmap image file and turns it into a sound, with strange and wonderful results. A synthesizer that specializes in stringed instrument sounds like guitars, harps, mandolins, etc.

Another full digital synthesizer. This one is better for creating fast, buzzing, technooriented sounds hence the name. Note that when you try to load the DX10, you'll be sent to plugins directory with tons of files. You're looking for the file named "mda DX Where Can I Get More?

There are literally hundreds of synth plugins out there to download. Some of them are free, and some you have to pay for. Search the web and www. One place you should definitely bookmark is www. Don't deny yourself, dude!

You need all these generators. Save up your squeegee money and buy them ASAP. The Arpeggiator.

Now that we've introduced the Synth generators, we can finally tell you what the Arpeggiator section in the Channel Settings window is for. Now click the up arrow and select a chord. Now go to a new pattern and place a single SimSynth note and press play. Instead of a single note, you get a repeating arpeggio.

Cool, huh? Read more about this in the on-line help. Add a TS Channel. First of all, load up GettingStarted1. Then add a TS channel as shown in the previous section.

You may want to turn up the TS Channel a little bit too. You can have two slightly different sounds playing at once. Click on the little pictures for different wave forms. Set the octave by turning the CRS wheel. Oscillator mixing: Turn the MIX wheel to hear more or less of oscillator 1 and 2. The Envelope: Attack, decay, release, sustain, etc. Check out the little picture! Low frequency oscillation. This function slowly turns a parameter such as the CUToff up and down. The Filters: Cutoff and Resonance.

Try the buttons too Lo12, etc. Turn up both wheels for a nastier sound. Controls the amount of echo. You Wanna Set the Delay?

OK, there's only one delay line for all TS channels. It's on the toolbar at the top of the Main Window.. Try right and left clicking. One of em's gotta work! Well now we're gonna explain what that was all about. Open the Master Effects Screen. Guess what? Along the top are the FX Tracks. The Master Track is selected by default.

Each track has room for four FX Plugins. Try changing the track to find the other plugins. Turn Plugins On and Off.

Just left-click on a plugin to turn it on and off. Try this with the loop running to hear the difference. Select Plugins. If you want to add new plugins, click on the arrow where you want to add the plugin and then choose from the Favorites List or choose Select to choose from the entire list and configure your favorites. Sending Sound to the Plugins. Now we can finally explain what the box in the top right of the Channel Settings does.

Any effects placed in the Master FX Track will be applied to all the sounds in the song. So, in GettingStarted5. The other channels are sending to FX Track 1 default which contains no effects. Sending to FX Track 2 38 applied to both guitar and drums, but you only had to use a single reverb plugin. Changing Plugins Order.

The order in which you add effects plugins has a huge impact on the way the final output sounds.

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Plugins are like guitar stomp boxes. On each FX track, the first plugin in the list is applied first, then the output of that plugin is fed to the second, and so on. To make it easier to experiment with effects order, Fruity Loops has a simple function to move an effect up or down in the effects chain. It's on the effects menu shown below Move Up and Move Down. Boost that bass for a super-phat sound. Fruity Blood Overdrive.

Use this to distort channels. Fruity Center. Use for real time DC offset removal. Fruity Compressor. Use this to flatten out the dynamics of the sound. Apparently Fatboy Slim uses massive compression to get his drums to sound the way they do… Fruity Delay. Use for a true echo not just repeated samples like the channel echo. Fruity Fast LP. Use for low pass filtering that's CPU friendly cutoff and resonance.

Fruity Filter. Fruity Flanger. If you have to ask, you haven't heard it yet. Real popular among guitar players, this LFO-type effect can add a cool feel to any song. Fruity Free Filter. Yet another filter - a classical 12db instead of a state variable filter like the Fruity Filter whatever the hell that means.

Fruity Mute. Use this to mute silence channels while live recording. Fruity Notebook. Keep your song notes here! This is the plugin used in the Tutorial Loops that came with your package.

Fruity PanOMatic. Useful for panning the sound back and forth smoothly. Fruity Phase Inverter. Use to reverse the stereo phase left and right. Fruity Phaser.

Like the Flanger, but even cooler. Fruity Reeverb. Use for a much nicer reverb than you can get on the Channel Settings dialog. This is actually a synthesizer plugin see the Generators section of this guide. You'll just have to remember which is which. Getting New Plugins. But people are always creating new ones, and you can find many of them on the web.

Some are free and some cost money. Surf the web to see what you can find! Installation is pretty straightforward. Restart Fruity Loops and your new plugin should appear in the list.

CPU Considerations. I can use as many plugins as I want?!? Each plugin you use takes up a certain amount of your computers power. Some take more power than others. The number of plugins you can use before your computer starts grinding and running out of breath depends directly on your CPU speed you know, that Megahertz thing and also somewhat on the amount of memory you have.

Don't forget about the Send Channels, though. They can help you cut down on the total number of plugins. Choose an Automation Pattern. OK, this is important. Finally, we can tell you what Pattern 2 does in GettingStarted1.

The only way to not tie yourself completely in knots over where you stored your Live Recording data is to always have one pattern where you do all your Live Recording. For this song, it happens to be pattern 2. Then you need to place that pattern in the Playlist at the beginning of the song to play back the live tweaking.

As you learn more about what you are doing, you can break out of this mold, but you need to start simple. Set the Buffer Length low. You may have noticed that there is a short delay between your tweaking and Fruity's response. That's controlled by the buffer length hit F10 and select the Wave tab.

The lower you set this slider, the faster Fruity will respond. But don't set it too low, or the sound will be choppy see the "What are You Lookin' At? Important Note.

When you've got the Recording Switch on and the loop is playing, moving a wheel will erase over all the previously recorded tweaks from that point in the song until the end. This can be frustrating, so often it's best to get the recording approximately the way you want it and then make further changes in the Event Editor described in the next section. What can be Recorded? Most wheels and sliders are recordable, including those that control Plugins. But some controls aren't recordable.

The quickest way to tell what's recordable is to mouse over a control and look for the red dots in the Hint Bar. If these dots appear, then you can record that control. Description Red Dots Plugins.

You can do live recording on most Plugins, but not all of them. Experiment to find out. Once you have events recorded, it is difficult to change the layout of the playlist in a way that will still sound good.

That way if you mess things up or change your mind, you can go back to the clean copy.Even your automation clips will be categorized into their own folder! The tool bar is where you will find many useful controls for the playlist. What You're Lookin' At. Help The help section will provide you with miscellaneous resources to understand more about your DAW.

Using the Event LFO. Because many users use Mac so that developing team has received many suggestions to launch a version that is compatible with Mac.

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