DE PROFUNDIS RPG PDF
Correspondence between Players. De Profundis as an RPG play aid. De Profundis Online. De Profundis by email. Two Uses for. De Profundis Second Edition - The Diana Jones Award Nominated DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files!. De Profundis is a role-playing game by Polish designer Michal Oracz. Players create the 12, ^ Cubicle7 (). "De Profundis 2nd Edition + PDF Bundle" (http). "RPG Company List Entries: P-Q" (http). Game Company Listings.
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PDF | Being an expansion of a presentation given at the DiGRA Albeit generally recognised as an RPG, the game merges the features. From the back cover: De Profundis is a radical GM-free role-playing game of modern and s horror in the style of H.P. Lovecraft. It can be used solo or with a. Hi all, A few years ago I played "De Profundis: Letters From The Abyss" in a web portal and it was a great way of playing a role game using.
Well, what are those specific rules that I can ignore if I want to? Um…well you have to write letters and…basically be interesting and creepy. This is key to getting into the game, and possibly one aspect that will make some people not call it a game at all. Instead of accomplishing a specific goal that is set by the game or the GM did I tell you this is primarily a GM-less game? It is. How do I write a good narrative? Well, that is one of the things that the book does, it gives you some hints on how to create your story in a Lovecraftian way; it instructs you to hint instead of tell, to feel instead of know.
Ideally, players in a Society a group of people playing De Profundis will choose their identity and begin writing to each other as those identities.
For instance, if I choose to be Dr.
Tabletop Review: De Profundis (Second Edition)
I will expect the letter to be written with a dip pen, fountain pen or a typewriter, and on paper that bears a little resemblance to paper technology back then. I will write letters to my confidante fellow player , and if their identity is a Madame Du Feuilles I will address my letters accordingly.
You see, the world created in the letter exchange is the game world, and the game world is special in that while it is shaped by each player individually, it is supposed to be shared universally. As an illustration, imagine a small group of people sitting around a table holding up signs saying what they are feeling, or Tarot cards, or masks, but not having much say in what other people decide to reveal. In this sense the game is about creating a shared experience that is not necessarily cooperative, but shared nonetheless.
Players in a Society will also choose a convention, or a specific theme and style of the game you wish to run.
An example convention might be a Victorian era theme and aristocratic style, another might be current-day Illuminati theme and a formal political style, yet another might be a London street urchin theme with a barely-literate-pauper style. Now, here is another guideline that is emphasized in the book: if you want to play a specialist in a particular field of knowledge like, say, a physician in , you should be knowledgeable about that subject.
Logical, eh? You should write about how you treated a patient with abnormal reflexes and a pallid complexion who happened to have eerily long canines, and in real life take yourself to the library or Wikipedia and research basic medical terms and language so that your letters can be as authentic as possible. Are you going to play a map-maker from the Colonial era?
Better study your 18th century maps. Cornelius… Not so much. It might be better if we establish who is writing to whom, at least initially, on these forums. This way, we can get a bit more of a trigger and response thing bouncing off each other.
"de Profundis - Letters From The Abyss" - A Lovecraftian Game, Of Sorts
One character asks questions, makes suggestions of another, and that character then comments and advances the idea to a third player, and so on. I know this is a game of Psychodrama, but please, try not to go completely insane all at once. I believe the game will be a lot stronger if we go about this very slowly.
The abyss should crawl unseen into our minds, not gibber us completely right off the bat. Maybe set a schedule for your downfall. Perhaps some of us may not even go mad at all! I apologise for the wall of text. I will now tag everyone who has expressed an interest in partaking of this tomfoolery. If I have missed anyone, please let me know. Tasked with settling the affairs of a disappeared man. A meticulous and thorough gentleman, well known for going above and beyond for his clients.
A former neuropathologist, ostracised by his peers for his controversial theories on the subject of dreams.
A nervous and wirey man, increasingly reclusive and infamously irritable. Cornelius was last seen on the 4th of May Harold Blackmore PangolinPaws , who encountered The Inquiring Heteroclite during his studies at the Faculty of Divinity, was known then as he is now by his somewhat grim outlook and his reliance on a cane. Dr Christopher Allen Scribbs.
Marine biologist. Completed his thesis at the University of Cambridge, where he was a member of the Inquiring Heteroclite. His membership stemmed more from idle curiosity rather than any passionate drive to understand the occult.
An Englishman hailing from Kent, post war he relocated to the coastlines of Agryllshire, Scotland, and is a member of the Scottish Marine Biological Association. Herbert Ellis fodder Geologist. More comfortably known as Bert, he was sent to Cambridge to continue his studies on a scholarship. He joined the society as more of a social club than any serious intentions of understanding the occult. After getting caught up in the war he has returned to New Zealand and now lives with his brother William on his farm outside Oamaru.
Through a complicated tangle of coincidences, seeming coincidences, connections, chance meetings, and apparently chance meetings he has since ended up on retainer for Matsushita Electric Industrial in Osaka, consulting on matters of international patent law and translations related thereto, which provides him with the financial means and independence to pursue his studies without interference.
Wilhelm Kettenbach Eule. Intrigued by anything out of the ordinary it was only a matter of time until he stumbled upon the Inquiring Heteroclite.
Few things are able to hold his attention for more than a few days, but the unique topic of this society never managed to leave his mind. Even after returning home to germany, he kept trying to find logic behind the occult. Susannah Carter suz Explorer and amateur botanist, born in New Zealand in She travelled to Cambridge in and presented a paper on certain, as yet unclassified, Antipodean parasitic flora.
Dismissed by mainstream academia, she has ostensibly resigned herself to the life of housewife and mother in rural Wiltshire.
Justin Moore MinuteWalt. Tenured physics professor at Miskatonic, but currently away on…research. He knew the Reverend Blackmore back in the day, before his ministration. He liked Harold. A suprising number of fires, floods and disasters fit into his lifetime for such a small town…. This will probably aid my fading sanity.
Very interesting. I rushed over to Drivethru to grab a PDF. I've had a read through and I have to say I'm a tad dissapointed.
Want to add to the discussion?
It's pages of flowery purple prose that can essentially be summed up in one sentence: It's just pen-palling in character. You're essentially writing Lovecraft fan fic but instead of doing the decent thing and consigning it to the back of the filing cabinet for all eternity, you're inflicting it on your friends one chapter at a time, and they in turn are doing the same to you. There's no game here, beyond the sense that children playing Doctors and Nurses are playing a 'game'.
There are no rules or structure. Instead the vast majority of the 'rule' book is made up of pages and pages of vague pseudo-letters which ironically for me, actually fail to feel Lovecraftian that give overly padded-out advice on how to capture the feel of the genre, what to write about, how to write it, how to create a character.
I would have liked to have seen some actual rules or game mechanics - even as an optional extra. How about advice on how you can incorporate a GM who can have an actual story structure with a beginning, middle and end.
Someone who can generate and instigate events for the correspondants to write to each other about? Maybe even running short solitaire adventures for individual players etc? I still really like the idea of De Profundis.
I still think it's fascinating and I'm still up for giving it a go, but I can pen-pal in character. I really don't need a page 'rule' book to tell me how. I did much the same with De Profundis seemed a great idea but there's not all that much more than "Lets write each other letters " too it. As a player for more than a year, with other members of YSDC, I would say that it provides more than a narrative way to describe the rules of the game. I think it helps you to understand the mood, and to set the rules of the world that you are going to be writing in.
We use it as a guideline to provide a frame for our small campaign. We almost make it to the end. We are just missing the last letter, but the trip was a truly great experience.
What the De Profundis book also gives is a shared vocabulary and series of methods for setting up "network" games. This gives the ability to play De Profundis with people you have never met. The role-playing equivalent of postcrossing perhaps, or really a gate towards the same experience Lovecraft had, both in real life and in such fictional exchanges as that which forms the bulk of "The Whisperer in Darkness.
I'm going to go on and agree that DP is pretty hard to keep up.
Very easy to get excited about but tough to keep going since real life keeps getting in the way.The Schedule Ebenezer Barlow will send out his first batch of letters to every former member of the society all at once. Marine biologist. Traveller Pocket Rulebook. It is the year Common Questions FAQ.
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