SURFACE COMPUTING PDF
I. Introduction. A surface computer is a computer that interacts with the user through the surface of an ordinary object, rather than through a monitor and keyboard. Microsoft Surface. Technology. Vitaly Friedman. Seminar UAdvances in Human Computer InteractionV. Saarland University, 0*/12/+. PDF | This paper describes a field study of an interactive surface deployed in The field study is one of the first of a surface computer within a.
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Surface computing is the use of a specialized computer GUI in which traditional GUI elements . Grumman; ^ PQLabs; ^ Linux MPX Multitouch; ^ Jump up to: " Interaction in the Air: Adding Further Depth to Interactive Tabletops" (PDF). Surface Computing Seminar Report - Free download as PDF File .pdf) or read online for free. Surface Computing Abstract - Download as Word Doc .doc /.docx), PDF File . pdf), Text File .txt) or read online. Abstract.
Surface computer was created by Microsoft with surface. The Surface is a horizontal display on a table-like form. A surface computer is computer that interacts with the user through the surface of an ordinary object, rather than through a monitor and keyboard.
2. What is surface computing?
Surface computing is predicted to break down traditional barriers to technology. The intuitive user interface works without a traditional mouse or keyboard, allowing people to interact with content and information by using their hands and natural movements.
Surface computing features four key attributes - Multi-touch contact, Multi-user experience, Object recognition. A surface computer is able to recognize physical objects from a paintbrush to a cell phone and allows hands-on, direct control of content such as photos, music and maps. Surface turns an ordinary tabletop into a dynamic surface that provides interaction with all forms of digital content through natural gestures, touch and physical objects.
Flag for inappropriate content. Related titles. The Unwinding: An Inner History of the New America. Elon Musk: Dispatches from Pluto: You are on page 1of 29 Search inside document Surface Computing 1. Introduction Over the past couple of years, a new class of interactive device has begun to emerge, what can best be described as surface computing.
Two examples are illustrated in this report. They areSurface Table top Perceptive Pixel The Surface table top typically incorporates a rear-projection display coupled with an optical system to capture touch points by detecting shadows from below. Different approaches to doing the detection have been used, but most employ some form of IR illumination coupled with IR cameras.
With todays camera and signal-processing capability, reliable responsive and accurate multi-touch capabilities can be achieved. The multitouch pioneer and his company, Perceptive Pixel, have devoted the better part of two years to building an entirely new multi touch framework from the ground up.
Instead of simply mapping multi touch technology to familiar interfaces and devices, Han's goal is far more sweeping: To use the technology as a foundation for an entirely new operating system.
Because they are new to most, the tendency in seeing these systems is to assume that they are all more-or-less alike. Well, in a way that is true. But on the other hand, that is perhaps no more so than to say that all ICs are more-or-less alike, since they are black plastic things with feet like centipedes which contain a bunch of transistors and other stuff. In short, the more that you know, the more you can differentiate. But even looking at the two systems in the photo, there is evidence of really significant difference.
The really significant difference is that one is vertical and the other is horizontal. Why is this significant? Well, this is one of those questions perhaps best answered by a child in kindergarten. They will tell you that if you put a glass of water on the vertical one, it will fall to the floor, leading to a bout of sitting in the corner. On the other hand, it is perfectly safe to put things on a table. They will stay there.
What is surface computing? Surface computing is a new way of working with computers that moves beyond the traditional mouse-and-keyboard experience. It is a natural user interface that allows people to interact with digital content the same way they have interacted with everyday items such as photos, paintbrushes and music their entire life: with their hands, with gestures and by putting real-world objects on the surface.
Surface computing opens up a whole new category of products for users to interact with. Surface computing is a completely intuitive and liberating way to interact with digital content. It blurs the lines between the physical and virtual worlds. By using your hands or placing other unique everyday objects on the surface such as an item youre going to purchase at a retail store or a paint brush you can interact with, share and collaborate like youve never done before.
Imagine youre out at a restaurant with friends and you each place your beverage on the table and all kinds of information appears by your glass, such as wine pairings with a restaurants menu. Then, with the flick of your finger, you order dessert and split the bill.
We really see this as broadening content opportunities and delivery systems.
Surface computing is a powerful movement. Our research shows that many people are intimidated and isolated by todays technology. Many features available in mobile phones, PCs and other electronic devices like digital cameras arent even used because the technology is intimidating. Surface computing breaks down those traditional barriers to technology so that people can interact with all kinds of digital content in a more intuitive, engaging and efficient manner.
Its about technology adapting to the user, rather than the user adapting to the technology. Bringing this kind of natural user interface innovation to the computing space is what Surface Computing is all about. History of Surface Computing Surface computing is a major advancement that moves beyond the traditional user interface to a more natural way of interacting with digital content.
Microsoft Surface, Microsoft Corp.
The people will be able to interact with Surface in select restaurants, hotels, retail establishments and public entertainment. In , Stevie Bathiche of Microsoft Hardware and Andy Wilson of Microsoft Research began working together on various projects that took advantage of their complementary expertise in the areas of hardware and software.
In one of their regular brainstorm sessions, they started talking about an idea for an interactive table that could understand the manipulation of physical pieces.
Surface Computing Seminar Report
Although there were related efforts happening in academia, Bathiche and Wilson saw the need for a product where the interaction was richer and more intuitive, and at the same time practical for everyone to use. This conversation was the beginning of an idea that would later result in the development of Surface, and over the course of the following year, various people at Microsoft involved in developing new product concepts, including the gaming-specific Play Table, continued to think through the possibilities and feasibility of the project.
Then in October a virtual team was formed to fully pursue bringing the idea to the next stage of development; Bathiche and Wilson were key members of the team. Gates instantly liked the idea and encouraged the team to continue to develop their thinking.
The virtual team expanded, and within a month, through constant discussion and brainstorming, the first humble prototype was born and nicknamed T1. The model was based on an IKEA table with a hole cut in the top and a sheet of architect vellum used as a diffuser. The evolution of Surface had begun. A variety of early applications were also built, including pinball, a photo browser and a video puzzle. As more applications were developed, the team saw the value of the surface computer beyond simply gaming and began to favor those applications that took advantage of the unique ability of Surface to recognize physical objects placed on the table.
The team was also beginning to realize that surface computing could be applied to a number of different embodiments and form factors. Over the next year, the team grew significantly, including the addition of Nigel Keam, initially software development lead and later architect for Surface, who was part of the development team eventually tasked with taking the product from prototype to a shipping product.
Surface prototypes, functionality and applications were continually refined. More than 85 early prototypes were built for use by software developers, hardware developers and user researchers.
One of the key attributes of Surface is object recognition and the ability of objects placed on the surface to trigger different types of digital responses, including the transfer of digital content. This feature went through numerous rounds of testing and refining. The team explored various tag formats of all shapes and sizes before landing on the domino tag used today which is an 8-bit, three-quarter-inch-square tag that is optimal thanks to its small size.
At the same time, the original plan of using a single camera in the vision system was proving to be unreliable. After exploring a variety of options, including camera placement and different camera lens sizes, it was decided that Surface would use five cameras that would more accurately detect natural movements and gestures from the surface.
A number of different experimental prototypes were built including the tub model, which was encased in a rounded plastic shell, a desk-height model with a square top and cloth-covered sides, and even a bar-height model that could be used while standing. After extensive testing and user research, the final hardware design seen today was finalized in Also in , Wilson and Bathiche introduced the concept of surface computing in a paper for Gates twice-yearly Think Week, a time Gates takes to evaluate new ideas and technologies for the company.
Although much of what would later ship as Surface was determined, there was significant work to be done to develop a market-ready product that could be scaled to mass production. In early , Pete Thompson joined the group as general manager, tasked with driving end-to-end business and growing development and marketing. Under his leadership, the group has grown to more than employees.
Today Surface has become the market-ready product once only envisioned by the group, a inch display in a table-like form factor thats easy for individuals or small groups to use collaboratively.
The sleek, translucent surface lets people engage with Surface using touch, natural hand gestures and physical objects placed on the surface. Years in the making, Microsoft Surface is now poised to transform the way people shop, dine, entertain and live. This is a radically different user-interface experience than anything and its really a testament to the innovation that comes from marrying brilliance and creativity.
Key attributes of Surface Computing: Surface computing features four key attributes: Direct interaction. Users can actually grab digital information with their hands and interact with content through touch and gesture, without the use of a mouse or keyboard.
Multitouch contact. Surface computing recognizes many points of contact simultaneously, not just from one finger as with a typical touch screen, but up to dozens and dozens of items at once. Multiuser experience. The horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, facetoface computing experience.
Object recognition. Users can place physical objects on the surface to trigger different types of digital responses, including the transfer of digital content. Technology behind Surface Computing: Microsoft Surface uses cameras to sense objects, hand gestures and touch. This user input is then processed and displayed using rear projection.One of the key components of surface computing is a "multitouch" screen.
Furthermore, interactions are only detected when making direct contact with the surface. The five cameras are near- infrared devices, but that's not because they are trying to read heat signatures from fingertips or other body parts on the table. Front and rear projection techniques are also utilized. Long-term success is measured by how effectively that product disappears into the everyday routine of life. The program can also apparently sort photos into stacks by using metadata tags, although I did not see this feature demonstrated.
This is the most common form of surface computing in the commercial space as seen by products like Microsoft's PixelSense and iTable. Such gestures allow the user to move in three dimensions of space without having to come into contact with the surface itself, such as the methods used in DepthTouch. Playing with Surface, one gets the sense that although not every computer will work like this someday, many of them will.
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